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<feed xmlns="http://www.w3.org/2005/Atom">
	<title type="html"><![CDATA[French Frag Factory]]></title>
	<link rel="self" href="http://frenchfragfactory.net/forums/feed/atom/"/>
	<updated>2010-07-06T00:40:29Z</updated>
	<generator>PunBB</generator>
	<id>http://frenchfragfactory.net/forums/</id>
		<entry>
			<title type="html"><![CDATA[Yeah]]></title>
			<link rel="alternate" href="http://frenchfragfactory.net/forums/topic/12613/yeah/new/posts/"/>
			<summary type="html"><![CDATA[<p>I&#039;m Still Alive !<br />Old quakers never die, they juste frag away ^^</p>]]></summary>
			<author>
				<name><![CDATA[test]]></name>
				<uri>http://frenchfragfactory.net/forums/user/332/</uri>
			</author>
			<updated>2010-07-06T00:40:29Z</updated>
			<id>http://frenchfragfactory.net/forums/topic/12613/yeah/new/posts/</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Problème avec les démos après formatage]]></title>
			<link rel="alternate" href="http://frenchfragfactory.net/forums/topic/12614/probleme-avec-les-demos-apres-formatage/new/posts/"/>
			<summary type="html"><![CDATA[<p>Salut,</p><p>J&#039;ai formaté mon pc, et j&#039;avais simplement copier/collier les fichiers QL depuis Appdata, ça fonctionne mais je n&#039;arrive plus à enregistrer ou lire une démo, c&#039;est plutôt chiant ! </p><p>Si quelqu&#039;un a une idée ce serait cool ! </p><p>Bye</p>]]></summary>
			<author>
				<name><![CDATA[BeaMeR]]></name>
				<uri>http://frenchfragfactory.net/forums/user/3081/</uri>
			</author>
			<updated>2010-06-15T06:16:39Z</updated>
			<id>http://frenchfragfactory.net/forums/topic/12614/probleme-avec-les-demos-apres-formatage/new/posts/</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[A donner: CRT Mitsubishi]]></title>
			<link rel="alternate" href="http://frenchfragfactory.net/forums/topic/12612/a-donner-crt-mitsubishi/new/posts/"/>
			<summary type="html"><![CDATA[<p>Pour cause de déménagement je donne à celui qui veut un excellent Mitsubishi Diamond Pro 710 en parfait état. Il vous faut juste passer le chercher chez moi (Paris 9ème)</p><p><span class="postimg"><img src="http://ii.alatest.com/product/600x400/f/4/NEC-Mitsubishi-Mitsubishi-Diamond-Pro-710s-17-Diamondtron-Natural-Flat-Monitor-0.jpg" alt="http://ii.alatest.com/product/600x400/f/4/NEC-Mitsubishi-Mitsubishi-Diamond-Pro-710s-17-Diamondtron-Natural-Flat-Monitor-0.jpg" /></span></p><p>Me contacter sur #msr, #ql.fr ou encore #qlpickup.fr</p>]]></summary>
			<author>
				<name><![CDATA[Kapiter]]></name>
				<uri>http://frenchfragfactory.net/forums/user/404/</uri>
			</author>
			<updated>2010-05-29T14:41:23Z</updated>
			<id>http://frenchfragfactory.net/forums/topic/12612/a-donner-crt-mitsubishi/new/posts/</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Je ne me rend pas compte quand on me tire dessus :/]]></title>
			<link rel="alternate" href="http://frenchfragfactory.net/forums/topic/12610/je-ne-me-rend-pas-compte-quand-on-me-tire-dessus/new/posts/"/>
			<summary type="html"><![CDATA[<p>Bonsoir,</p><p>J’ai pris la cfg de stermy sur son site internet.<br />Sa cfg est sympa, je l’ai modifié un peu à ma sauce, cependant un « problème » persiste.<br />Lorsque quelqu’un me touche, je ne m’en rend pas compte.<br />Je veux dire par là, que je vois bien mes hp baisser mais je n’entend rien et mon affichage ne se modifie pas.<br />Par exemple en tdm lorsque je suis concentré sur un adversaire et que je ne regarde pas ma vie, si il y a quelqu’un derrière qui me tire dessus et que je ne me rend même pas compte, c’est très con…<br />J&#039;ai essayé d&#039;activer le muzzleflash par exemple, mais rien, nada...</p><p>Quelqu’un pourrait il me dire la commande que stermy a modifié pour venir à ce résultat ?</p><p>Merci.</p>]]></summary>
			<author>
				<name><![CDATA[Zerg-Spirit]]></name>
				<uri>http://frenchfragfactory.net/forums/user/2590/</uri>
			</author>
			<updated>2010-04-01T18:51:39Z</updated>
			<id>http://frenchfragfactory.net/forums/topic/12610/je-ne-me-rend-pas-compte-quand-on-me-tire-dessus/new/posts/</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[q3 webrcon]]></title>
			<link rel="alternate" href="http://frenchfragfactory.net/forums/topic/12611/q3-webrcon/new/posts/"/>
			<summary type="html"><![CDATA[<p>Bonjour , </p><p>J&#039;utilise depuis peu votre q3 webrcon et j&#039;ai quelques soucis pour l&#039;integrer correctement à mon site web.</p><p>En effet le script marche bien mais il m&#039;agrandi ma page web a cause de la liste des joueurs , donc je souhaiterai ajouter un scroll horizontal dans la case ou les joueurs présent sur le serv sont listé mais je n&#039;y arrive pas.</p><p>Si quelqu&#039;un pouvait m&#039;aider ce serait sympa.</p><p>Merci d&#039;avance.</p>]]></summary>
			<author>
				<name><![CDATA[xtrxrtx]]></name>
				<uri>http://frenchfragfactory.net/forums/user/3088/</uri>
			</author>
			<updated>2010-02-03T07:02:14Z</updated>
			<id>http://frenchfragfactory.net/forums/topic/12611/q3-webrcon/new/posts/</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Steelseries XAI ou IKARI laser ?]]></title>
			<link rel="alternate" href="http://frenchfragfactory.net/forums/topic/12609/steelseries-xai-ou-ikari-laser/new/posts/"/>
			<summary type="html"><![CDATA[<p>Salut, </p><p>En fait je possède l&#039;Ikari depuis déjà quelques mois, et je me tâte à prendre la XAI parce que ce qui fait la particularité de l&#039;Ikari c&#039;est le soutien du petit doigt, qu&#039;on ne retrouve plus sur la XAI, mais en jeu je me rends compte que j&#039;agrippe la souris avec les doigts, et au bout du compte ça devient presque désagréable parce que la souris est large. </p><p>Si quelqu&#039;un ici a les deux ou la XAI, je suis preneur d&#039;informations et de conseils !</p>]]></summary>
			<author>
				<name><![CDATA[Sora]]></name>
				<uri>http://frenchfragfactory.net/forums/user/3081/</uri>
			</author>
			<updated>2010-01-09T10:02:57Z</updated>
			<id>http://frenchfragfactory.net/forums/topic/12609/steelseries-xai-ou-ikari-laser/new/posts/</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Coupe de France pro TDM]]></title>
			<link rel="alternate" href="http://frenchfragfactory.net/forums/topic/12606/coupe-de-france-pro-tdm/new/posts/"/>
			<summary type="html"><![CDATA[<p><span style="color: #FF0000">Plus pratique que les news ce premier post de ce thread sert à tenir à jour les infos de la coupe au fur et à mesure et vous permets de donner les résultats, liens, reports...</span></p><p><span class="bbu">Lineup</span> :<br />- AC (Snork, Woz, Moyman, Solstice, Digital, Ben9.9, welchia, nimrod, ttm)<br />- SS (mitch, analyser, crv, bed3g3, nettah)<br />- quad-soon !? (Zfred , nohon , kality, kalecho , kata , poliakov, Lapoisse )<br />- soul (raptouf, Kirua, koj,... voir CB)<br />- ALAN (linkin, strenx, eki22, gohlink, FisHBone, dmhraatao)<br />- doped (khyheauts, relax, cy4nur, lowje, eyjmera, poil)<br />- sR (mou7on, xiao, Jazka, sanji, kali, nero, zerg-spirit)</p><br /><p>Règlement :<br />-Mod : QuakeLive pro TDM</p><p>-Type : 4v4, 20 mins, francophone (3 joueurs sur 4 minimum), sur serveur français.</p><p>-Date : du 22 novembre 22h&nbsp; au 20 décembre 00h</p><p>-Matchs et Maps : qzdm6, qzdm7, qzdm14, qzdm20</p><p>Un match se déroule en &quot;best of 3&quot; : c&#039;est la première équipe qui gagne 2 maps qui gagne le match.</p><p>Les maps sont libres dans la mesure ou 2 maps différentes sont jouées. Si la même map est choisie par les 2 équipes la team gagnant la map en question choisit parmis les 3 autres maps celle qu&#039;elle souhaite jouer. S&#039;il y a une map décisive c&#039;est l&#039;équipe ayant le plus de frag sur le total des 2 maps qui choisit cette map parmis les 2 maps restantes.</p><p>-Jours et horaires : les équipes sont libres de choisir les jours et les horaires de leurs rencontres dans la mesure où les deux équipes ayant match ensemble se mettent d&#039;accord. En cas de désaccord la date forcée par défaut est le dimanche de la semaine où doit se tenir le match à 21h et à 22h30 s&#039;il y en a un 2ème forcé. Il y a toutefois une exception : le jour par défaut de la dernière semaine (14-20 déc) est le vendredi 18 à 21h et 22h30, et ce à cause des vacances de Noël. Si une équipe ne se présente pas à la date arrêtée -ou forcée par défaut- le match est considéré comme perdu sauf si l&#039;équipe qui était présente accepte de le rejouer la semaine suivante. Chaque équipe à le droit de repousser 1 (seul) match à la semaine suivante exception faite lors de la dernière semaine...</p><p>-Démos, scores... : chaque équipe doit mettre à disposition du public au minimum une démo complète de chaque map jouée. Chaque équipe doit relever les scores de chaque map. Un compte rendu serait évidemment le bienvenu. Liens, scores et comptes rendus me sont donnés sur le post du forum, au pire via irc ou mail.</p><p>Cette coupe se veut bon enfant et c&#039;est avant tout votre bon sens et votre bonne volonté qui feront qu&#039;elle se déroulera bien, pas le règlement.</p> <br /><p>Calendrier :</p><br /><p>[s]Semaine 1 : 23-29 novembre[/s]<br />AC vs ALAN / SS vs sR / quad-soon vs soul&nbsp; / doped vs sR</p><p>Semaine 2 : 30 novembre – 6 décembre <br /> AC vs sR / AC vs soul / SS vs doped / SS vs quad-soon / doped vs ALAN / soul vs sR / quad-soon vs ALAN</p><p>Semaine 3 : 7-13 décembre <br />AC vs doped / AC vs quad-soon / SS vs soul / SS vs ALAN / quad-soon vs doped / soul vs ALAN</p><p>Semaine 4 : 14-20 décembre <br />AC vs SS / sR vs ALAN / doped vs soul / quad-soon vs sR</p>]]></summary>
			<author>
				<name><![CDATA[relax]]></name>
				<uri>http://frenchfragfactory.net/forums/user/366/</uri>
			</author>
			<updated>2009-12-07T22:00:32Z</updated>
			<id>http://frenchfragfactory.net/forums/topic/12606/coupe-de-france-pro-tdm/new/posts/</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Ufreeze Admin Php]]></title>
			<link rel="alternate" href="http://frenchfragfactory.net/forums/topic/12608/ufreeze-admin-php/new/posts/"/>
			<summary type="html"><![CDATA[<p><a href="http://www.empire-clan.net/q3manager.tar.gz">www.empire-clan.net/q3manager.tar.gz</a></p><br /><p>I wrote this php program which is actually pretty slick. It uses the ufreeze command called dumpstats to dump an xml file which the php code parses. It has a public display and an admin display. It shows not only whos connected to the server but what team the people that are connected to the server is on! Check it out. This is the first release their will be more release to come. </p><br /><p>UFREEZE! the only quake mod worth playing <img src="http://frenchfragfactory.net/forums/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></summary>
			<author>
				<name><![CDATA[espionage]]></name>
				<uri>http://frenchfragfactory.net/forums/user/3079/</uri>
			</author>
			<updated>2009-12-03T07:30:21Z</updated>
			<id>http://frenchfragfactory.net/forums/topic/12608/ufreeze-admin-php/new/posts/</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Mou7on's CFG]]></title>
			<link rel="alternate" href="http://frenchfragfactory.net/forums/topic/12607/mou7ons-cfg/new/posts/"/>
			<summary type="html"><![CDATA[<p>Au cas où ça pourrait intéresser du monde, je post mes deux fichiers de config pour QL. A noter que j&#039;utilise le hud de fox (<a href="http://www.fojji.se">www.fojji.se</a>)...</p><p>Ca ressemble à ça en gros sur mon CRT <a href="http://img264.imageshack.us/img264/8076/shot0001s.png">http://img264.imageshack.us/img264/8076/shot0001s.png</a> avec tankjr au pantalon blanc et au buste rouge ^^</p><p>QZCONFIG.CFG </p><p>seta bot_nochat &quot;1&quot;</p><p>seta capturelimit &quot;0&quot;</p><p>seta cg_compHud &quot;0&quot;<br />seta cg_currentSelectedPlayer &quot;0&quot;<br />seta cg_currentSelectedPlayerName &quot;&quot;<br />seta cg_enemyColor &quot;ay&quot;<br />seta cg_gameInfo1 &quot;This is a 1 vs 1 Duel game&quot;<br />seta cg_gameInfo2 &quot;Defeat your opponent!&quot;<br />seta cg_gameInfo3 &quot;First player to reach the Frag Limit wins.&quot;<br />seta cg_gameInfo4 &quot;If time runs out, the player with the highest score wins.&quot;<br />seta cg_gameInfo5 &quot;If the time limit is hit and there is a tie a Sudden Death round begins.&quot;<br />seta cg_gameInfo6 &quot; &quot;<br />seta cg_hudFiles &quot;ui/fox.cfg&quot;<br />seta cg_selectedPlayer &quot;0&quot;<br />seta cg_selectedPlayerName &quot;Mou7on&quot;<br />seta cg_smoothClients &quot;1&quot;<br />seta cg_stereoSeparation &quot;0.4&quot;<br />seta cg_viewsize &quot;100&quot;</p><p>seta cl_anonymous &quot;0&quot;<br />seta cl_maxpackets &quot;125&quot;<br />seta cl_maxPing &quot;800&quot;<br />seta cl_mouseAccel &quot;0.05&quot;<br />seta cl_mouseAccelOffset &quot;5&quot;<br />seta cl_mouseAccelStyle &quot;0&quot;<br />seta cl_packetdup &quot;1&quot;<br />seta cl_paused &quot;0&quot;<br />seta cl_pitchspeed &quot;140&quot;<br />seta cl_punkbuster &quot;1&quot;<br />seta cl_running &quot;1&quot;<br />seta cl_yawspeed &quot;140&quot;</p><p>seta com_configVersion &quot;16&quot;<br />seta com_hunkMegs &quot;256&quot;<br />seta com_introplayed &quot;0&quot;<br />seta com_maxfps &quot;125&quot;<br />seta com_soundMegs &quot;16&quot;<br />seta com_zoneMegs &quot;16&quot;</p><p>seta dmflags &quot;0&quot;</p><p>seta fraglimit &quot;0&quot;</p><p>seta g_allowVote &quot;1&quot;<br />seta g_banIPs &quot;&quot;<br />seta g_blueteam &quot;Pagans&quot;<br />seta g_doWarmup &quot;1&quot;<br />seta g_filterBan &quot;1&quot;<br />seta g_friendlyFire &quot;0&quot;<br />seta g_log &quot;&quot;<br />seta g_logSync &quot;0&quot;<br />seta g_maxGameClients &quot;0&quot;<br />seta g_redteam &quot;Stroggs&quot;<br />seta g_spAwards &quot;&quot;<br />seta g_spScores1 &quot;&quot;<br />seta g_spScores2 &quot;&quot;<br />seta g_spScores3 &quot;&quot;<br />seta g_spScores4 &quot;&quot;<br />seta g_spScores5 &quot;&quot;<br />seta g_spskill &quot;2&quot;<br />seta g_spVideos &quot;&quot;<br />seta g_teamAutoJoin &quot;0&quot;<br />seta g_teamForceBalance &quot;0&quot;<br />seta g_voteFlags &quot;0&quot;<br />seta g_warmup &quot;10&quot;<br />seta gt_eventid &quot;15515383&quot;<br />seta gt_eventtype &quot;PUBLIC&quot;<br />seta gt_master &quot;&quot;<br />seta gt_realm &quot;quakelive&quot;</p><p>seta in_joyBallScale &quot;0.02&quot;<br />seta in_joystick &quot;0&quot;<br />seta in_midi &quot;0&quot;<br />seta in_midichannel &quot;1&quot;<br />seta in_mididevice &quot;0&quot;<br />seta in_midiport &quot;1&quot;<br />seta in_mouse &quot;2&quot;<br />seta in_mouseMode &quot;win32&quot;</p><p>seta joy_threshold &quot;0.15&quot;</p><p>seta m_filter &quot;0&quot;<br />seta m_forward &quot;0.25&quot;<br />seta m_side &quot;0.25&quot;<br />seta m_yaw &quot;0.022&quot;</p><p>seta net_noipx &quot;0&quot;<br />seta net_noudp &quot;0&quot;<br />seta net_socksEnabled &quot;0&quot;<br />seta net_socksPassword &quot;&quot;<br />seta net_socksPort &quot;1080&quot;<br />seta net_socksServer &quot;&quot;<br />seta net_socksUsername &quot;&quot;</p><p>seta r_allowExtensions &quot;1&quot;<br />seta r_aspectRatio &quot;0&quot;<br />seta r_colorbits &quot;32&quot;<br />seta r_contrast &quot;1.0&quot;<br />seta r_customheight &quot;1024&quot;<br />seta r_customwidth &quot;1600&quot;<br />seta r_depthbits &quot;0&quot;<br />seta r_detailtextures &quot;1&quot;<br />seta r_displayRefresh &quot;120&quot;<br />seta r_dynamiclight &quot;0&quot;<br />seta r_drawSun &quot;0&quot;<br />seta r_enablePostProcess &quot;1&quot;<br />seta r_ext_compiled_vertex_array &quot;1&quot;<br />seta r_ext_compressed_textures &quot;0&quot;<br />seta r_ext_gamma_control &quot;1&quot;<br />seta r_ext_multitexture &quot;1&quot;<br />seta r_ext_texture_env_add &quot;1&quot;<br />seta r_facePlaneCull &quot;1&quot;<br />seta r_finish &quot;0&quot;<br />seta r_flares &quot;0&quot;<br />seta r_fullscreen &quot;1&quot;<br />seta r_gamma &quot;0.9&quot;<br />seta r_glDriver &quot;opengl32&quot;<br />seta r_ignoreFastPath &quot;1&quot;<br />seta r_ignoreGLErrors &quot;1&quot;<br />seta r_ignorehwgamma &quot;0&quot;<br />seta r_inGameVideo &quot;1&quot;<br />seta r_intensity &quot;1&quot;<br />seta r_lastValidRenderer &quot;GeForce 7600 GT/AGP/SSE2/3DNOW!&quot;<br />seta r_lodbias &quot;2&quot;<br />seta r_mapOverBrightBits &quot;10&quot;<br />seta r_mode &quot;9&quot;<br />seta r_noFastRestart &quot;0&quot;<br />seta r_overBrightBits &quot;1&quot;<br />seta r_postProcessActive &quot;1&quot;<br />seta r_primitives &quot;0&quot;<br />seta r_railCoreWidth &quot;6&quot;<br />seta r_railSegmentLength &quot;32&quot;<br />seta r_railWidth &quot;35&quot;<br />seta r_roundImagesDown &quot;1&quot;<br />seta r_simpleMipMaps &quot;1&quot;<br />seta r_stencilbits &quot;0&quot;<br />seta r_stereo &quot;0&quot;<br />seta r_subdivisions &quot;80&quot;<br />seta r_swapInterval &quot;0&quot;<br />seta r_texturebits &quot;32&quot;<br />seta r_texturemode &quot;GL_LINEAR_MIPMAP_LINEAR&quot;<br />seta r_uiFullScreen &quot;1&quot;</p><p>seta roundlimit &quot;11&quot;<br />seta roundtimelimit &quot;180&quot;</p><p>seta s_doppler &quot;0&quot;<br />seta s_mixahead &quot;0.140&quot;<br />seta s_mixPreStep &quot;0.05&quot;<br />seta s_musicvolume &quot;0&quot;<br />seta s_volume &quot;1&quot;<br />seta sensitivity &quot;3.2&quot;</p><p>seta server1 &quot;&quot;<br />seta server10 &quot;&quot;<br />seta server11 &quot;&quot;<br />seta server12 &quot;&quot;<br />seta server13 &quot;&quot;<br />seta server14 &quot;&quot;<br />seta server15 &quot;&quot;<br />seta server16 &quot;&quot;<br />seta server2 &quot;&quot;<br />seta server3 &quot;&quot;<br />seta server4 &quot;&quot;<br />seta server5 &quot;&quot;<br />seta server6 &quot;&quot;<br />seta server7 &quot;&quot;<br />seta server8 &quot;&quot;<br />seta server9 &quot;&quot;<br />seta session0 &quot;0 300 0 0 0 0 0 2&quot;<br />seta session1 &quot;0 598 0 0 0 0 0 3&quot;</p><p>seta sv_cheats &quot;1&quot;<br />seta sv_floodProtect &quot;1&quot;<br />seta sv_hostname &quot;QL LAN Server&quot;<br />seta sv_lanForceRate &quot;1&quot;<br />seta sv_maxclients &quot;16&quot;<br />seta sv_maxPing &quot;0&quot;<br />seta sv_maxRate &quot;0&quot;<br />seta sv_minPing &quot;0&quot;<br />seta sv_paused &quot;1&quot;<br />seta sv_punkbuster &quot;0&quot;<br />seta sv_ranked &quot;0&quot;<br />seta sv_running &quot;0&quot;<br />seta sv_warmupReadyPercentage &quot;0.51&quot;<br />seta sv_wwwBaseURL &quot;&quot;<br />seta sv_wwwDlDisconnected &quot;0&quot;<br />seta sv_wwwDownload &quot;0&quot;<br />seta sv_wwwFallbackURL &quot;&quot;</p><p>seta timelimit &quot;15&quot;</p><p>seta ui_actualNetGametype &quot;3&quot;<br />seta ui_bigFont &quot;0.4&quot;<br />seta ui_blueteam &quot;Stroggs&quot;<br />seta ui_blueteam1 &quot;0&quot;<br />seta ui_blueteam2 &quot;0&quot;<br />seta ui_blueteam3 &quot;0&quot;<br />seta ui_blueteam4 &quot;0&quot;<br />seta ui_blueteam5 &quot;0&quot;<br />seta ui_browserGameType &quot;0&quot;<br />seta ui_browserMaster &quot;0&quot;<br />seta ui_browserShowEmpty &quot;1&quot;<br />seta ui_browserShowFull &quot;1&quot;<br />seta ui_browserSortKey &quot;4&quot;<br />seta ui_ctf_capturelimit &quot;8&quot;<br />seta ui_ctf_friendly &quot;0&quot;<br />seta ui_ctf_timelimit &quot;20&quot;<br />seta ui_currentMap &quot;0&quot;<br />seta ui_currentNetMap &quot;0&quot;<br />seta ui_currentOpponent &quot;0&quot;<br />seta ui_currentTier &quot;0&quot;<br />seta ui_dedicated &quot;0&quot;<br />seta ui_ffa_fraglimit &quot;20&quot;<br />seta ui_ffa_timelimit &quot;0&quot;<br />seta ui_findPlayer &quot;Sarge&quot;<br />seta ui_gametype &quot;3&quot;<br />seta ui_joinGametype &quot;0&quot;<br />seta ui_lastServerRefresh_0 &quot;&quot;<br />seta ui_lastServerRefresh_1 &quot;&quot;<br />seta ui_lastServerRefresh_2 &quot;&quot;<br />seta ui_lastServerRefresh_3 &quot;&quot;<br />seta ui_mapIndex &quot;0&quot;<br />seta ui_menuFiles &quot;ui/menus.txt&quot;<br />seta ui_netGametype &quot;3&quot;<br />seta ui_netSource &quot;0&quot;<br />seta ui_opponentName &quot;Stroggs&quot;<br />seta ui_q3model &quot;0&quot;<br />seta ui_recordSPDemo &quot;0&quot;<br />seta ui_recordSPDemoName &quot;&quot;<br />seta ui_redteam &quot;Pagans&quot;<br />seta ui_redteam1 &quot;0&quot;<br />seta ui_redteam2 &quot;0&quot;<br />seta ui_redteam3 &quot;0&quot;<br />seta ui_redteam4 &quot;0&quot;<br />seta ui_redteam5 &quot;0&quot;<br />seta ui_scoreAccuracy &quot;0%&quot;<br />seta ui_scoreAssists &quot;0&quot;<br />seta ui_scoreBase &quot;0&quot;<br />seta ui_scoreCaptures &quot;0&quot;<br />seta ui_scoreDefends &quot;0&quot;<br />seta ui_scoreExcellents &quot;0&quot;<br />seta ui_scoreGauntlets &quot;0&quot;<br />seta ui_scoreImpressives &quot;0&quot;<br />seta ui_scorePerfect &quot;0&quot;<br />seta ui_scoreScore &quot;0&quot;<br />seta ui_scoreShutoutBonus &quot;0&quot;<br />seta ui_scoreSkillBonus &quot;0&quot;<br />seta ui_scoreTeam &quot;0 to 0&quot;<br />seta ui_scoreTime &quot;00:00&quot;<br />seta ui_scoreTimeBonus &quot;0&quot;<br />seta ui_serverStatusTimeOut &quot;7000&quot;<br />seta ui_singlePlayerActive &quot;0&quot;<br />seta ui_smallFont &quot;0.25&quot;<br />seta ui_team_fraglimit &quot;0&quot;<br />seta ui_team_friendly &quot;1&quot;<br />seta ui_team_timelimit &quot;20&quot;<br />seta ui_teamArenaFirstRun &quot;1&quot;<br />seta ui_teamName &quot;Pagans&quot;<br />seta ui_tourney_fraglimit &quot;0&quot;<br />seta ui_tourney_timelimit &quot;15&quot;<br />seta vid_xpos &quot;0&quot;<br />seta vid_ypos &quot;0&quot;</p><br /><p>REPCONFIG.CFG</p><p>// Replicate cfg - Generated by QUAKE LIVE. Do not modify<br />unbindall<br />bind - &quot;sizedown&quot;<br />bind _ &quot;sizedown&quot;<br />bind + &quot;sizeup&quot;<br />bind = &quot;sizeup&quot;<br />bind 1 &quot;say_team ^5QUAD ^7NOW!&quot;<br />bind 2 &quot;say_team ^2SAFE SAFE SAFE&quot;<br />bind 3 &quot;say_team ^1LOST LOST LOST&quot;<br />bind 4 &quot;say_team ^3TOOK ^7ITEM<br />bind 5 &quot;say_team ^5AVAIL ^7ITEM<br />bind 6 &quot;say_team ^7INCOMING ^1LOW ^7--- LEAVING ^1LOW&quot;<br />bind 7 &quot;say_team ^7INCOMING ^1HIGH ^7--- LEAVING ^1HIGH&quot;<br />bind 8 &quot;weapon 8&quot;<br />bind 9 &quot;weapon 9&quot;<br />bind a &quot;+moveleft&quot;<br />bind b &quot;dropflag&quot;<br />bind c &quot;weapon 8&quot;<br />bind CAPSLOCK &quot;+button2; wait 10; dropweapon; say_team &quot;^5DROPPED WEAPON&quot;&quot;<br />bind CTRL &quot;+zoom&quot;<br />bind d &quot;+moveright&quot;<br />bind e &quot;weapon 4&quot;<br />bind f &quot;weapon 6&quot;<br />bind F1 &quot;vote yes&quot;<br />bind F11 &quot;screenshot&quot;<br />bind F2 &quot;vote no&quot;<br />bind F3 &quot;readyup&quot;<br />bind g &quot;+button2&quot;<br />bind h &quot;+chat&quot;<br />bind MOUSE1 &quot;+attack&quot;<br />bind MOUSE2 &quot;+moveup&quot;<br />bind MOUSE3 &quot;+movedown&quot;<br />bind MOUSE4 &quot;+speed&quot;<br />bind MOUSE5 &quot;+acc&quot;<br />bind MWHEELDOWN &quot;weapon 3&quot;<br />bind MWHEELUP &quot;weapon 2&quot;<br />bind n &quot;say ^7:)&quot;<br />bind PAUSE &quot;timeout&quot;<br />bind q &quot;weapon 1&quot;<br />bind r &quot;weapon 7&quot;<br />bind s &quot;+back&quot;<br />bind SHIFT &quot;weapon 7&quot;<br />bind SPACE &quot;weapon 5&quot;<br />bind t &quot;messagemode&quot;<br />bind TAB &quot;+scores&quot;<br />bind w &quot;+forward&quot;<br />bind x &quot;weapon9&quot;<br />bind y &quot;messagemode2&quot;</p><p>seta cg_allowTaunt &quot;0&quot;<br />seta cg_autoAction &quot;3&quot;<br />seta cg_autoswitch &quot;0&quot;<br />seta cg_bob &quot;0&quot;<br />seta cg_brassTime &quot;0&quot;<br />seta cg_bubbletrail &quot;0&quot;<br />seta cg_buzzersound &quot;0&quot;<br />seta cg_cameraOrbitDelay &quot;50&quot;<br />seta cg_chatbeep &quot;1&quot;<br />seta cg_crosshairBrightness &quot;1&quot;<br />seta cg_crosshairColor &quot;3&quot;<br />seta cg_crosshairHealth &quot;0&quot;<br />seta cg_crosshairhitstyle &quot;0&quot;<br />seta cg_crosshairPulse &quot;0&quot;<br />seta cg_crosshairSize &quot;32&quot;<br />seta cg_crosshairX &quot;0&quot;<br />seta cg_crosshairY &quot;0&quot;<br />seta cg_deadbodycolor &quot;0x101010FF&quot;<br />seta cg_deadbodydarken &quot;1&quot;<br />seta cg_deferPlayers &quot;1&quot;<br />seta cg_draw2D &quot;1&quot;<br />seta cg_draw3dIcons &quot;1&quot;<br />seta cg_drawAmmoWarning &quot;0&quot;<br />seta cg_drawAttacker &quot;0&quot;<br />seta cg_drawCrosshair &quot;2&quot;<br />seta cg_drawCrosshairNames &quot;0&quot;<br />seta cg_drawFPS &quot;1&quot;<br />seta cg_drawFragMessages &quot;1&quot;<br />seta cg_drawFriend &quot;1&quot;<br />seta cg_drawGun &quot;0&quot;<br />seta cg_drawIcons &quot;1&quot;<br />seta cg_drawRewards &quot;1&quot;<br />seta cg_drawSnapshot &quot;0&quot;<br />seta cg_drawspecmessages &quot;0&quot;<br />seta cg_drapregamemessages &quot;1&quot;<br />seta cg_drawStatus &quot;1&quot;<br />seta cg_drawTeamOverlay &quot;1&quot;<br />seta cg_enableRespawnTimer &quot;1&quot;<br />seta cg_enemyHeadColor &quot;0xFF0000FF&quot;<br />seta cg_enemyLowerColor &quot;0xFFFFFFFF&quot;<br />seta cg_enemyUpperColor &quot;0xFF0000FF&quot;<br />seta cg_forceBlueTeamModel &quot;&quot;<br />seta cg_forceEnemyModel &quot;tankjr/bright&quot;<br />seta cg_forceModel &quot;1&quot;<br />seta cg_forceRedTeamModel &quot;&quot;<br />seta cg_forceTeamModel &quot;sarge/blue&quot;<br />seta cg_fov &quot;103&quot;<br />seta cg_gibs &quot;0&quot;<br />seta cg_gunX &quot;0&quot;<br />seta cg_gunY &quot;0&quot;<br />seta cg_gunZ &quot;0&quot;<br />seta cg_hitbeep &quot;2&quot;<br />seta cg_kickScale &quot;0&quot;<br />seta cg_lagometer &quot;0&quot;<br />seta cg_levelTimerDirection &quot;0&quot;<br />seta cg_lightningImpact &quot;0&quot;<br />seta cg_lightningStyle &quot;2&quot;<br />seta cg_lowAmmoWarningPercentile &quot;0.20&quot;<br />seta cg_lowAmmoWarningSound &quot;1&quot;<br />seta cg_marks &quot;0&quot;<br />seta cg_muzzleFlash &quot;0&quot;<br />seta cg_nopredict &quot;0&quot;<br />seta cg_plasmastyle &quot;0&quot;<br />seta cg_playerNames &quot;0&quot;<br />seta cg_playVoiceChats &quot;1&quot;<br />seta cg_playTeamVO &quot;1&quot;<br />seta cg_predictItems &quot;0&quot;<br />seta cg_railTrailTime &quot;400&quot;<br />seta cg_railstyle &quot;1&quot;<br />seta cg_respawnTimerX &quot;10&quot;<br />seta cg_respawnTimerY &quot;100&quot;<br />seta cg_rocketstyle &quot;1&quot;<br />seta cg_scorePlums &quot;0&quot;<br />seta cg_selfOnTeamOverlay &quot;0&quot;<br />seta cg_shadows &quot;0&quot;<br />seta cg_showmiss &quot;0&quot;<br />seta cg_showVoiceText &quot;1&quot;<br />seta cg_simpleItems &quot;1&quot;<br />seta cg_smoke_SG &quot;0&quot;<br />seta cg_smokeRadius_GL &quot;0&quot;<br />seta cg_smokeRadius_NG &quot;0&quot;<br />seta cg_smokeRadius_RL &quot;0&quot;<br />seta cg_speedometer &quot;0&quot;<br />seta cg_stats &quot;0&quot;<br />seta cg_switchOnEmpty &quot;0&quot;<br />seta cg_switchToEmpty &quot;1&quot;<br />seta cg_teamChatBeep &quot;1&quot;<br />seta cg_teamChatHeight &quot;0&quot;<br />seta cg_teamChatsOnly &quot;0&quot;<br />seta cg_teamChatTime &quot;3000&quot;<br />seta cg_teamHeadColor &quot;0x408000FF&quot;<br />seta cg_teamLowerColor &quot;0x408000FF&quot;<br />seta cg_teamUpperColor &quot;0x408000FF&quot;<br />seta cg_trueLightning &quot;1&quot;<br />seta cg_waterwarp &quot;0&quot;<br />seta cg_weaponbar &quot;3&quot;<br />seta cg_weaponColor &quot;0x007000FF&quot;<br />seta cg_weaponColorStyle &quot;1&quot;<br />seta cg_zoomscaling &quot;1&quot;<br />seta cg_zoomfov &quot;70.5&quot;<br />seta cg_zoomsensitivity &quot;1&quot;<br />seta cg_zoomtoggle &quot;0&quot;</p><p>seta cl_allowConsoleChat &quot;1&quot;<br />seta cl_demoRecordMessage &quot;0&quot;<br />seta cl_freelook &quot;1&quot;<br />seta cl_pitchspeed &quot;140&quot;<br />seta cl_yawspeed &quot;140&quot;</p><p>seta clan &quot;&quot;<br />seta color1 &quot;6&quot;<br />seta color2 &quot;0&quot;</p><p>seta com_allowConsole &quot;1&quot;<br />seta com_blood &quot;0&quot;</p><p>seta handicap &quot;100&quot;<br />seta headmodel &quot;visor/sport&quot;</p><p>seta m_pitch &quot;0.022&quot;<br />seta model &quot;visor/sport&quot;</p><p>seta name &quot;Mou7on&quot;</p><p>seta r_ambientscale &quot;100&quot;<br />seta r_fastsky &quot;1&quot;<br />seta r_fullbright &quot;0&quot;<br />seta r_gl_renderer &quot;GeForce 7600 GT/AGP/SSE2/3DNOW!&quot;<br />seta r_gl_reserved &quot;1&quot;<br />seta r_gl_vendor &quot;NVIDIA Corporation&quot;<br />seta r_inBrowserMode &quot;12&quot;<br />seta r_picmip &quot;5&quot;<br />seta r_vertexlight &quot;1&quot;<br />seta rate &quot;25000&quot;</p><p>seta s_ambient &quot;0&quot;<br />seta scr_conspeed &quot;3&quot;<br />seta sex &quot;male&quot;<br />seta snaps &quot;40&quot;</p><p>seta team_headmodel &quot;visor/sport&quot;<br />seta team_model &quot;visor/sport&quot;<br />seta teamtask &quot;0&quot;</p><p>seta web_chattimestamps &quot;1&quot;<br />seta web_configVersion &quot;4&quot;<br />seta web_practice_gametype &quot;1&quot;<br />seta web_skipLauncher &quot;1&quot;<br />seta web_start_gametype &quot;5&quot;<br />seta web_start_settings_0 &quot;{}&quot;<br />seta web_start_settings_1 &quot;{}&quot;<br />seta web_start_settings_3 &quot;{}&quot;<br />seta web_start_settings_4 &quot;{}&quot;<br />seta web_start_settings_5 &quot;{}&quot;</p>]]></summary>
			<author>
				<name><![CDATA[Mou7on]]></name>
				<uri>http://frenchfragfactory.net/forums/user/1737/</uri>
			</author>
			<updated>2009-11-10T13:42:04Z</updated>
			<id>http://frenchfragfactory.net/forums/topic/12607/mou7ons-cfg/new/posts/</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Playschool cfg]]></title>
			<link rel="alternate" href="http://frenchfragfactory.net/forums/topic/12605/playschool-cfg/new/posts/"/>
			<summary type="html"><![CDATA[<p>Salut tout le monde,</p><p>j&#039;aimerai bien un petit rappelle pour avoir un cfg sans texture ni truc qui font chier, je suis sur Mac now et j&#039;ai plus mes cfg pc</p><p>à l&#039;époque j&#039;était un picmip 9 et vertex, mais j&#039;arrive pas au même résultat la. Doit y avoir des changements dont j&#039;ai pas conscience <img src="http://frenchfragfactory.net/forums/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></summary>
			<author>
				<name><![CDATA[Kapiter]]></name>
				<uri>http://frenchfragfactory.net/forums/user/1342/</uri>
			</author>
			<updated>2009-09-02T13:14:32Z</updated>
			<id>http://frenchfragfactory.net/forums/topic/12605/playschool-cfg/new/posts/</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[comment on fait can on a ca couldn't load Maps/Q3w6.BPS]]></title>
			<link rel="alternate" href="http://frenchfragfactory.net/forums/topic/12602/comment-on-fait-can-on-a-ca-couldnt-load-mapsq3w6bps/new/posts/"/>
			<summary type="html"><![CDATA[<p>je pas la maps mais je ne sais pas ou la touver </p><p>quelqu&#039;un pourrai m&#039;aider?</p><p><a href="http://www.sunderpicture.com/image/fef3842ebd80de9d5ff61608c4d77532/"><span class="postimg"><img src="http://img1.sunderpicture.com/_/1/qaukfgh-fef3842ebd80de9d5ff61608c4d77532.jpg" alt="http://img1.sunderpicture.com/_/1/qaukfgh-fef3842ebd80de9d5ff61608c4d77532.jpg" /></span></a></p>]]></summary>
			<author>
				<name><![CDATA[TomBoss]]></name>
				<uri>http://frenchfragfactory.net/forums/user/2405/</uri>
			</author>
			<updated>2009-07-26T11:39:28Z</updated>
			<id>http://frenchfragfactory.net/forums/topic/12602/comment-on-fait-can-on-a-ca-couldnt-load-mapsq3w6bps/new/posts/</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[OSP Rocket Olympics]]></title>
			<link rel="alternate" href="http://frenchfragfactory.net/forums/topic/12345/osp-rocket-olympics/new/posts/"/>
			<summary type="html"><![CDATA[<p>Salut,</p><p>Voila vous allez surement me prendre pour un fou... je cherche ce mod depuis 2 jours et j&#039;arrive pas a le trouver</p><p>J&#039;ai bien cherché mais je trouve pas sur le net ni sur la mule</p><p>Les site que j&#039;ai visité en parlent mais plus aucun liens vers le D/L ne marchent.</p><p><a href="http://web.archive.org/web/19990819095352/http://www.orangesmoothie.org/rocketo/">http://web.archive.org/web/199908190953 &#133; g/rocketo/</a><br /><a href="http://modcentral.planetquake.gamespy.com/ZZ021199.htm">http://modcentral.planetquake.gamespy.com/ZZ021199.htm</a><br /><a href="http://squeakyporcupine.com/~mtaylor/projects/stompfest/">http://squeakyporcupine.com/~mtaylor/pr &#133; stompfest/</a></p><br /><p>Merci de m&#039;aider si quelqu&#039;un l&#039;a encore sur un disque qui traine.</p><br /><p>Dailleur ca mériterai un petit site nostalgie avec tous les anciens mods Quake 2 oubliés ((:</p>]]></summary>
			<author>
				<name><![CDATA[Dim]]></name>
				<uri>http://frenchfragfactory.net/forums/user/2824/</uri>
			</author>
			<updated>2009-06-14T01:19:08Z</updated>
			<id>http://frenchfragfactory.net/forums/topic/12345/osp-rocket-olympics/new/posts/</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[PM skins]]></title>
			<link rel="alternate" href="http://frenchfragfactory.net/forums/topic/12542/pm-skins/new/posts/"/>
			<summary type="html"><![CDATA[<p>J&#039;ai fait un brightskin pack pour base d3:</p><p><a href="http://www.primevil.fr/doom3/brightskins/brightskins_players.jpg"><span class="postimg"><img src="http://www.primevil.fr/doom3/brightskins/brightskins_players.jpg" alt="http://www.primevil.fr/doom3/brightskins/brightskins_players.jpg" /></span></a></p><br /><p>Ces &quot;pm skins&quot; permettent de jouer avec un &quot;low&quot; gamma afin de conserver intégralement l&#039;esprit du jeu. J&#039;ai rajouté un &quot;shader&quot; de la couleur correspondate aux skins d&#039;origines. Il est bien possible que j&#039;ai codé cela comme une merde vu mon incompétence la plus totale en coding...</p><p>Couleur disponibles: </p><p>- Blue<br />- Red<br />- Green<br />- Yellow</p><br /><p>Je pense faire de la même façon les 3 skins supplémentaires de l&#039;addon (ROE) mais surtout celles des items très bientôt...</p>]]></summary>
			<author>
				<name><![CDATA[PrimeviL]]></name>
				<uri>http://frenchfragfactory.net/forums/user/1907/</uri>
			</author>
			<updated>2009-05-03T17:12:41Z</updated>
			<id>http://frenchfragfactory.net/forums/topic/12542/pm-skins/new/posts/</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Postez votre UI]]></title>
			<link rel="alternate" href="http://frenchfragfactory.net/forums/topic/12601/postez-votre-ui/new/posts/"/>
			<summary type="html"><![CDATA[<p>perso je me suis grandement base sur celle de Fox sur esreality</p><p><a href="http://www.esreality.com/?a=post&amp;id=1672168">http://www.esreality.com/?a=post&amp;id=1672168</a></p>]]></summary>
			<author>
				<name><![CDATA[test]]></name>
				<uri>http://frenchfragfactory.net/forums/user/404/</uri>
			</author>
			<updated>2009-04-27T22:25:05Z</updated>
			<id>http://frenchfragfactory.net/forums/topic/12601/postez-votre-ui/new/posts/</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Problème de textres moches ss Q3 et QL]]></title>
			<link rel="alternate" href="http://frenchfragfactory.net/forums/topic/12603/probleme-de-textres-moches-ss-q3-et-ql/new/posts/"/>
			<summary type="html"><![CDATA[<p>Salut tous,</p><p>Depuis que j&#039;ai changé de pc et profité de ma Geforce 8800 GT voilà le rendu que j&#039;ai sous q3, ql et Deus Ex par exemple. Le point commun a l&#039;air d&#039;être l&#039;age du jeu <img src="http://frenchfragfactory.net/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /> </p><p><a href="http://tof.canardpc.com/show/bcd808f9-97b5-4cf5-b283-d95d85078358.html"><span class="postimg"><img src="http://tof.canardpc.com/preview2/bcd808f9-97b5-4cf5-b283-d95d85078358" alt="http://tof.canardpc.com/preview2/bcd808f9-97b5-4cf5-b283-d95d85078358" /></span></a></p><br /><p>Je n&#039;ai plus de beaux dégradés donc sur les textures, mais ces gros aplats moches... <br />Donc si quelqu&#039;un voit d&#039;où vient le blème je suis preneur ! Merci.</p><p>PS : Ca peut venir de DirectX ou je me trompe-je ?</p>]]></summary>
			<author>
				<name><![CDATA[Kapiter]]></name>
				<uri>http://frenchfragfactory.net/forums/user/321/</uri>
			</author>
			<updated>2009-04-19T16:21:30Z</updated>
			<id>http://frenchfragfactory.net/forums/topic/12603/probleme-de-textres-moches-ss-q3-et-ql/new/posts/</id>
		</entry>
</feed>
