~ Latest Features ~ v0.05 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
chg: grenades brightskin effect changed to let it more look like a grenade.
The 2 stripes around the grenade will shiny orange/yellow. So we think
its a good mix between "good looking" and "good visible".
chg: switched to another brightskin technique using shaders
This technique only brightens the clothes and skips inking the shoes
or metal parts. The overloaded brightskin effect is reduced and they
look more like the Skins we knew from Q3.
When the SDK is out, we'll do our best to implement custom colors.
fix: corpse model has a brightskin now
This model is only used in DM / Tourney mode.
add: turned the machinegun sound down
This was a heavy requested feature. We reduced the volume about 10db.
It's a suggestion, please tell us if you like the volume now. To do
so, you could visit our Suggestion Forum at http://www.xbattle.de/
add: little gloweffect for weapons
The weaponmodels got have a little gloweffect now, we think that
this indication might 'help' you seeing the weapons a bit earlier
while playing.
add: armor shards got a green brightskin
We made them a little bit greener to look a tiny bit more like
the shards from Q3.
add: hud_weaponvisible <0|1|2> Toggles the visability of the weapon bar
0 - never
1 - show up when updated, but rehide after three seconds
2 - show permanently
add: hud_weaponswitch <0|1|2> Positions the weapon bar
0 - middle
1 - left
2 - right
add: hud_ammovisible <0|1|2> Toggles the visibility of your current ammo
0 - never
1 - show up when updated, but rehide after three seconds
2 - show permanently
We don't recommend setting it to "2", Quake 4 only updates the
ammo when a weapon/ammo was picked up or you switch the weapon.
That means, if you use "2" as setting and hold down your fire
button, the HUD will not update your remaining ammunition and
fool you. And yes, you sense it: "Until no SDK is out..."
add: hud_ammobar <0|1|2> Positions the current ammunition value
0 - bar at bottom-left
1 - show the value under crosshair
2 - both
add: hud_barstyle <0|1> How the Health/Armor/Ammo Bars are displayed
0 - Default Style
1 - CPMA Bars Style (Beta)