Topic: problem dinstalation de rocket arena !!
ou pluto problème de fonctionement ; jé téléchargé rocket arena depui ce lien : http://www.jeuxvideo.fr/demo-rocket-arena-355-0-0.html ensuite je lé instaler et kan je lé démaré il me met ce message la :
user interface is version 6, expected 3
Q3 1.11 win-x86 Nov 24 1999
----- FS_Startup -----
Current search path:
C:\Program Files\Quake III Arena\arena\vm.pk3 (2 files)
C:\Program Files\Quake III Arena\arena\textures.pk3 (3 files)
C:\Program Files\Quake III Arena\arena\sounds.pk3 (19 files)
C:\Program Files\Quake III Arena\arena\scripts.pk3 (3 files)
C:\Program Files\Quake III Arena\arena\ra3map9.pk3 (44 files)
C:\Program Files\Quake III Arena\arena\ra3map8.pk3 (39 files)
C:\Program Files\Quake III Arena\arena\ra3map7.pk3 (58 files)
C:\Program Files\Quake III Arena\arena\ra3map6.pk3 (59 files)
C:\Program Files\Quake III Arena\arena\ra3map5.pk3 (23 files)
C:\Program Files\Quake III Arena\arena\ra3map4.pk3 (32 files)
C:\Program Files\Quake III Arena\arena\ra3map3.pk3 (39 files)
C:\Program Files\Quake III Arena\arena\ra3map20.pk3 (231 files)
C:\Program Files\Quake III Arena\arena\ra3map2.pk3 (55 files)
C:\Program Files\Quake III Arena\arena\ra3map19.pk3 (61 files)
C:\Program Files\Quake III Arena\arena\ra3map18.pk3 (46 files)
C:\Program Files\Quake III Arena\arena\ra3map17.pk3 (112 files)
C:\Program Files\Quake III Arena\arena\ra3map16.pk3 (130 files)
C:\Program Files\Quake III Arena\arena\ra3map15.pk3 (176 files)
C:\Program Files\Quake III Arena\arena\ra3map14.pk3 (7 files)
C:\Program Files\Quake III Arena\arena\ra3map13.pk3 (72 files)
C:\Program Files\Quake III Arena\arena\ra3map12.pk3 (36 files)
C:\Program Files\Quake III Arena\arena\ra3map11.pk3 (32 files)
C:\Program Files\Quake III Arena\arena\ra3map10.pk3 (145 files)
C:\Program Files\Quake III Arena\arena\ra3map1.pk3 (26 files)
C:\Program Files\Quake III Arena\arena\models.pk3 (137 files)
C:\Program Files\Quake III Arena\arena\menu.pk3 (26 files)
C:\Program Files\Quake III Arena\arena\icons.pk3 (6 files)
C:\Program Files\Quake III Arena\arena\gfx.pk3 (23 files)
C:\Program Files\Quake III Arena\arena\browser.pk3 (57 files)
C:\Program Files\Quake III Arena/arena
C:\Program Files\Quake III Arena\baseq3\pak0.pk3 (3539 files)
C:\Program Files\Quake III Arena/baseq3
----------------------
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
...detecting CPU, found Intel Pentium III
------- Input Initialization -------
Initializing DirectInput...
Couldn't set DI coop level
Falling back to Win32 mouse support...
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: nexus
IP: 192.168.1.2
Working directory: C:\Program Files\Quake III Arena
fs_game is write protected.
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\System32\opengl32.dll' ): succeeded
...setting mode 6: 1024 768 FS
...using colorsbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (1024x768)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...53 PFDs found
...hardware acceleration found
...PIXELFORMAT 5 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...using GL_S3_s3tc
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: RADEON 9800 Pro x86/MMX/3DNow!/SSE
GL_VERSION: 2.0.5757 WinXP Release
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_te
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 8
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
Initializing Shaders
...loading 'scripts/gfx.shader'
...loading 'scripts/cc.shader'
...loading 'scripts/g1zm0_floor.shader'
...loading 'scripts/g1zm0_glass.shader'
...loading 'scripts/g1zm0_wall.shader'
...loading 'scripts/g1zm0_misc.shader'
...loading 'scripts/multiplant.shader'
...loading 'scripts/crt.shader'
...loading 'scripts/g1zm0_skies.shader'
...loading 'scripts/hal.shader'
...loading 'scripts/ra3.shader'
...loading 'scripts/bigra3.shader'
...loading 'scripts/blueinflictsky.shader'
...loading 'scripts/infblood.shader'
...loading 'scripts/inflictpimp.shader'
...loading 'scripts/inflicts_sky.shader'
...loading 'scripts/ra3logo1.shader'
...loading 'scripts/avatar_ra3.shader'
...loading 'scripts/ra3map5.shader'
...loading 'scripts/deathstalker.shader'
...loading 'scripts/mahq.shader'
...loading 'scripts/evil8_base.shader'
...loading 'scripts/morose.shader'
...loading 'scripts/senn_ra3.shader'
...loading 'scripts/dustball.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/impaled_skel.shader'
...loading 'scripts/nightball.shader'
...loading 'scripts/storm3dm5.shader'
...loading 'scripts/ra3szq2dm1.shader'
...loading 'scripts/ra3szq2dm1newwater.shader'
...loading 'scripts/ra3szq2dm1_2.shader'
...loading 'scripts/cremator.shader'
...loading 'scripts/ra3mp16.shader'
...loading 'scripts/stormator.shader'
...loading 'scripts/sgtghost.shader'
...loading 'scripts/liquids.shader'
...loading 'scripts/ra3fire2.shader'
...loading 'scripts/sgwdw.shader'
...loading 'scripts/europa_ra3.shader'
...loading 'scripts/fira3.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
----- finished R_Init -----
------- sound initialization -------
Initializing DirectSound
locked hardware. ok
------------------------------------
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0xab68060 dma buffer
Not forcing sounds to 8 bit
No background file.
----------------------
Loading dll file ui.
Failed to load dll, looking for qvm.
Loading vm file vm/ui.qvm.
VM file ui compiled to 1101574 bytes of code
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
User Interface is version 6, expected 3
donc voila mon problème ![]()