Q1-Q3DM13, suite et fin
Sont tatillons chez id…
A propos de la conversion pour Q1 de la Q3DM13 (conversion d’après re-création, il ne s’agit pas d’un simple passage dans le winBSPc pour convertir salement et sans effort), copicollage du message de Paul Jacqays dans les forums Level Editing de Quake3World :
id has a policy of not approving/allowing conversions of content (read that as maps AND textures) between our games (or other games) as you appear to have
done with this map.
While it may be that the map was built free hand from your interpretation of the Q3DM13 (and not using a reverse engineered bsp file), the textures that I can see in the screenshot are taken directly from the Q3A game.
We appreciate your devotion to classic Quake and the amount of hard work that no doubt went into making this map. However, we must ask that you please take
down the links to this map until you have replaced the converted id textures with either original Quake textures or new textures of your own creation.
Halala… tout ça pour un petit .TGA …
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