Mise à jour du 16/11

Comme annoncé il s’agit d’une importante maj et comme on pouvait s’y attendre le temps d’indisponibilité estimé a été dépassé de quelques heures. Au programme, deux nouvelles maps premium orientées small CA (Evolution aka ra3map1a1 et Three Strory aka ra3map9a2), de nombreuses nouvelles options pour la création de serveurs (damage through floors, ramp jumping, weapon switch speed, quad damage factor, … ), de nouveaux awards kikoolol, suppression pour les nouveaux joueurs du duel obligatoire avec Crash, divers bugfixes sur des maps et des changements server-side.

Le changelog complet est:

Premium Maps Added:

* Evolution (Small CA):

This small Rocket Arena 3 level crafted by Till Merker, author of Thunderstruck and Theatre of Pain, is an instant classic. Two open platforms at the top level provide light cover from direct fire, while a teleporter at the bottom of the map allows quick access to high ground. If you get caught at the bottom, you can attempt to make an escape toward the tunnels in the back of the map, but be careful that your opponent does not get the drop on you through the jumppad shaft in the back. Evolution is best played in Small Clan Arena, with up to 4 players.

* Three Story (Small CA):

This small Rocket Arena 3 level crafted by Mike Burbidge, author of Japanese Castles, has received a fresh coat of paint, and looks better than ever. A large building houses two jump pads to bring you up to the synonymous third story of the level. Here you are connected to perilous catwalks, which are especially dangerous with our new Premium Damage Through Floors match setting enabled. If the enemy has taken the high-ground, don’t give up yet, as a tunnel wraps around the outer edge of the arena, leading into a building and up a level giving you position to mount an attack on any fortified position. Like Evolution, Three Story is best played in small Clan Arena matches.

Web Updates:

* New advanced server launch features: Customize your premium match in more ways than before. Toggle power-ups, runes, damage through floors, ramp jumping, change gravity, weapon switch speed, and quad damage factor. More server settings will be available in future updates.
* 20 New Premium Awards: Premium and Pro users now have 20 new awards to set their sights on.
* Added Awards to Recognized Past Events: QuakeCon 2008, 2009, 2010; DreamHack Summer 2010; IEM5 NA, IEM5 Gamescom
* New employee awards for playing alongside the Quake Live staff.
* Changed training process: The once-mandatory match against Crash has been completely removed. New players are now placed in an assessment period before skill matching begins to take place.
* Various back-end changes to improve search-engine visibility and optimizations. This will eventually allow Google and other search engines to index the whole site, including player profiles.

Notable Map Updates:

* Inner Sanctums – Added ceiling supports to lower red entrance hall, that existed only on blue side.
* Overkill – Fixed clipping in teleporter side hall that could cause players to get stuck.
* Purgatory – Restored missing 50hp at BS, Fixed columns at RA
* Retribution – Fixed a clip in the ‘back hallway’ that could cause players to get stuck.
* Sacellum – Fixed & relaxed clipping near building rooftops.
* Solid – Fixed misaligned and misplaced textures.
* Window Pain – Fixed issue that was causing RL to not spawn

Infrastructure Changes:

* We have migrated our database over to an entirely new back-end system. This should not affect site functionality, and everything should work as it did before.
* Various back-end daemons have been brought out of the database into their own subsystems for scalability.

12 blablas

  1. 1
    Ahah comment il est trop laid MartianBuddy
    MartianBuddy le 17/11/2010 à 06:28

    le ping c’est dans la tete

  2. 2
    Ahah comment il est trop laid cr1pton
    cr1pton le 17/11/2010 à 09:03

    MAIS MEGA WIN cette update ! suis happy tel un enfant de 8 ans.

  3. 3
    Ahah comment il est trop laid malaka_
    malaka_ le 17/11/2010 à 10:00

    Merci pour les 2 maps de merde. C’est cadeau je présume :-)

  4. 4
    Ahah comment il est trop laid Kapiter
    Kapiter le 17/11/2010 à 10:14

    sont très bien ces maps :p

  5. 5
    Ahah comment il est trop laid digital
    digital le 17/11/2010 à 10:30

    youpi … :( vivement le CA /o\

  6. 6
    Ahah comment il est trop laid digital
    digital le 17/11/2010 à 10:31

    vive le CA meme … :(

  7. 7
    Ahah comment il est trop laid malaka_
    malaka_ le 17/11/2010 à 10:31

    Non, mais bon merci ça m’aide pour ma reconversion au duel. C’est la seule chose qu’id m’aide a faire =)

  8. 8
    Ahah comment il est trop laid kev
    kev le 17/11/2010 à 15:29

    ca bug sur linux … :/

  9. 9
    Ahah comment il est trop laid sz
    sz le 17/11/2010 à 15:48

    miam du caca

  10. 10
    Ahah comment il est trop laid crv
    crv le 17/11/2010 à 15:55

    que de la merde en boite , mais ne dite a rien aux dev de chez ID

  11. 11
    Ahah comment il est trop laid pz_
    pz_ le 17/11/2010 à 16:32

    Le « New employee awards for playing alongside the Quake Live staff » va faire plaisir à promenade :)

  12. 12
    Ahah comment il est trop laid Infuscomus
    Infuscomus le 17/11/2010 à 23:14

    Bon j’avoue je suis déçu de l’update et j’attends l’autre impatiemment. Mais c’est toujours bon d’avoir du nouveau. Cependant, pourquoi ils ne créer pas des maps eux-mêmes bon sang !

    Bref, sinon quelqu’un peut m’expliquer ce qu’est le damage through floor ?

    Egalement, que pensez vous de ttes ces options pour la création des parties…ça va pas faire un peu bizarre de changer de gameplay régulièrement ?