I find it easier to edit User.ini than to use the graphic interface.
If you still want to use the graphic interface, here is how it works :
- bind a key to the alias NameOfYourAlias using the menu Options / Preferences / Controls (pic 1)
or the Advanced Options (pic 2)
- then define your alias, i.e. define its name (Alias) and what it does (Command) (pic 4)
If you feel more like editing your User.ini, most of what you'll modify belongs to the [Engine.Input] section, that
contains the alias definitions, then key binds.
Aliases[number]=(Command=" <what it does> ",Alias= <NameOfYourAlias> )
<Key>=NameOfYourAlias
For example :
Aliases[22]=(Command="Say I am the best ! | Taunt Victory1",Alias=SoGood)
Space=SoGood
When Space is hit, your player says "I am the best" and shows he means it :-)
NB : you can only create aliases numbered from 0 to 39, no more.
NB : read the file User.ini, as all keys available for bindings are mentioned. However, UT doesn't seem to recognize Right Control and Left Control, although these are mentioned in the file (as RCtrl and LCtrl). Same problem with LShift and RShift.
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